Artist Information

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood.

Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

I have also worked on numerous freelance and commission projects. I enjoy drawing, and painting when not in full game production. My major influences include: Boris Vallejo, Frank Frazetta,Ralph McQuarrie, Ryan Church, Don Bluth, Dean Yeagle, and Kim Jung Gi.

Star Wars Docking Bay 94
Armored Warfare
Army of Two: The Devil's Cartel
Medal of Honor Warfighter
StarCraft II Structures
Call of Duty: Black Ops
James Bond QOS
Spiderman 3
And1 Streetball
Comcast Commercial Props
3D Art
Haunted Houses
Chrysler Hemi Engine
Hot Wheel Solar Reflex