Artist Information

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood.

Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

Here are some of the video game projects I have worked on.

Star Wars Docking Bay 94
Armored Warfare
Army of Two: The Devil's Cartel
Medal of Honor Warfighter
StarCraft II Structures
Call of Duty: Black Ops
James Bond QOS
Spiderman 3
And1 Streetball