Star Wars Tatooine Mos Eisley

Mos Eisely environment in Unreal 4. Worked on buildings, Dowager Queen, Jawa Sandcrawlers, Scout Droid and various small props. Shader and Texture creation for about 80% of exterior environment.

Buildings: model, textures, shader

Buildings: model, textures, shader

SandCrawler: model, textures, shader
Buildings: model, textures, shader

SandCrawler: model, textures, shader
Buildings: model, textures, shader

Dowager Queen: model, textures, shader
Entry: model, textures, shader
Buildings: model, textures, shader

Dowager Queen: model, textures, shader
Entry: model, textures, shader
Buildings: model, textures, shader

Scout Droid: model, textures, shader
Buildings: model, textures, shader

Scout Droid: model, textures, shader
Buildings: model, textures, shader

Dowager Queen: model, textures, shader
Entry: model, textures, shader

Dowager Queen: model, textures, shader
Entry: model, textures, shader

Buildings: model, textures, shader

Buildings: model, textures, shader

Buildings: model, textures, shader

Buildings: model, textures, shader

Buildings: model, textures, shader

Buildings: model, textures, shader

Sandcrawler track assembly close up

Sandcrawler track assembly close up